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Official D&D artwork featuring a corridor from the Tomb of Horrors with a creepy statue featuring a face.

D&D Beyond Brings Back a Classic Greyhawk Module

A new version of one of the most iconic Dungeons & Dragons modules of all time has just landed on D&D Beyond. Elemental Evil Rising is the first official adventure bundle for the Legends of Greyhawk organized play program and, as the name suggests, is a modernized D&D 5.5E update of the classic Temple of Elemental Evil campaign written by Gary Gygax in 1985.

The play bundle has been developed by Baldman Games in conjunction with Wizards of the Coast, and the adventures featured within it have already been run in person at several conventions. With its release on D&D Beyond, however, you can now play it at your own home table. Below, we take a closer look at this return to Oerth.

The cover to the Legends of Greyhawk Elemental Evil Rising Play Bundle on D&D Beyond.

What’s included in Legends of Greyhawk: Elemental Evil Rising?

On D&D Beyond the play bundle includes three interrelated D&D 5.5E adventures that have been run by Baldman Games at Legends of Greyhawk organized play events over the past few months. Each adventure is designed for Levels 1 to 4 characters and can be completed in about 3 hours. They can be run alone or as part of a larger campaign, which roughly emulates the original Temple of Elemental Evil campaign from 1985. The adventures in the play bundle are as follows:

  • A Village Called Hommlett: Written by veteran D&D designer Eric Menge, the adventure takes place in the Realms of Ferrond. The character are tasked with investigating the disappearance of caravans in the area around the titular village which may be linked to a growing darkness that threatens the entire region.
  • Ruins of the Moathouse: Written by long-time D&D designer Greg Marks, players are tasked by the elders of the village of Hommlet to investigate an old crumbling tower that has recently begun to show signs of inhabitation and which may herald the return of an ancient evil.
  • Darkness in Nulb: Written by current Wizards of the Coast designer Shawn Merwin, the adventure takes place in the seedy village of Nulb, with players trying to uncover information on dark forces that inhabit the area.
Official art from the D&D Beyond adventure Scions of Elemental Evil, featuring a group of monsters outside a temple on a dark and stormy night.

What is the original Temple of Elemental Evil module?

The Temple of Elemental Evil (Module T-14)is an adventure for AD&D 1st edition published in 1985 and written by Gary Gygax. It is an expansion of the 1979 module The Village of Hommlet that was also written by Gary Gygax.

The plot begins in Hommlet, a remote village in the Viscounty of Verbobonc, which years earlier was the site of a major against an army of evil cultists. When players arrive, they find the area has seen a resurgence in monsters and strange forces, which may herald the return of this ancient evil. Players must explore the village, a ruined moathouse on the outskirts, and the seedy nearby town of Nulb. Eventually, they’re drawn to the mysterious Temple of Elemental Evil, a sinister fortress housing elemental cults that worship the destructive forces of earth, air, fire and water. The cults within the temple are plotting to unleash elemental chaos upon the region, using the power of a hidden, ancient evil as their ultimate weapon.

Notably, the module was groundbreaking at the time for introducing more of a narrative structure, a cast of NPCs and sandbox style of play, while also fleshing out the lore of Greyhawk. Over the years, it’s also spawned a video game series and a board game. It was followed up in 2001 with the adventure Return to the Temple of Elemental Evil for D&D 3.5 and in 2021, Goodman Game also release a D&D 5E update (which was since sold out). More recently, in October 2024, Wizards of the Coast released a free adventure entitled Scions of Elemental Evil which was designed to showcase the new D&D 5.5E rules and has players returning to the iconic location.

Covers of the original Temple of Elemental Evil, the video game and D&D 5E update from Goodman Games.

What is Legends of Greyhawk?

Legends of Greyhawk is an official Dungeons & Dragons organized play program run by Baldman Games, with approval and support from Wizards of the Coast. The program officially launched in the summer of 2025 at Gen Con and uses the new D&D 5.5E rules. The adventures used in the program are created entirely by Baldman Games and are designed to be run primarily at conventions (although materials are released to the general public several months afterwards).

Adventures are also designed to be interconnected, helping to shape a larger narrative that influences the whole of the modern Greyhawk setting. Any convention attendee can play in a Legends of Greyhawk adventure, so long as they have created a character in D&D Beyond (using the rules from the 2024 Player’s Handbook). Players can also earn physical rewards in the form of tradable magic item cards and other certificates at the end of each play session.

Notably, Wizards of the Coast has also released a Legends of Greyhawk Guide which provides more information on character creation, including guidelines on which region of Greyhawk your character can come from, how many magic items you can have based on your level, and how trading magic items with other players works.

Official DnD artwork featuring Tiamat attacking a village.

Final Thoughts

Its great to see the Temple of Elemental Evil still going strong almost 50 years after it was first created. And with the Legends of Greyhawk play bundle now available on D&D Beyond, a whole new generation of players will be able to experience it for their first time and their own home tables.

If you’re interested in visiting Hommlet for yourself, you can pick up the Legends of Greyhawk: Elemental Evil Rising play bundle now on D&D Beyond.

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A photograph of D&D Fanatics owner and editor-in-chief Jason Volk.
Jason Volk is the Publisher of Dungeons & Dragons Fanatics and lives in the wilds of Western Canada. He has been playing D&D for over 25 years and is a huge fan of Dragonlance and the Forgotten Realms. His favorite character of all time was a Necromancer named Neek who spent most of his adventuring career resurrecting the corpses of slain monsters. When he’s not playing TTRPGs, Jason enjoys video games, Magic: The Gathering, Warhammer 40K, watching football and spending time with his wife and adorably nerdy children.
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